March 03, 2012

All Substance No Context

It seems like I've been talking alot about features and not much on story in relation to the main game. Obviously the mini game has almost no backstory, you're in a descending dungeon with no way back or up other than to go deeper down. That is about all you need if not more than you're used to in relation to a simple shooter. The main game I'm going to have to question you though if you want me to actually tell you all about the story or not.

Without spoiling anything I can give you a small idea of how the main story progresses. You start out in a cinematic that leads you to a place you're unfamiliar with, putting you in immediate danger in which you are saved by a small group of apparent military background people. They explain the situation to you while plotting something to use you. You build a certain level of trust with each of the characters, and at a point you essentially take over becoming the boss of this group. You then built up a new trust with them so that they will follow you in battle. Your objective becomes one of three which all lead to the same end. There's a few bosses, moral implications for some of your decisions, a few good twists, and you eventually solve a majority of the problems displayed in the game. The "zombies" are actually mutated clones and are non infectious. There's a few other groups which you help in the process. You take down the corporation responsible for the mutations and restore people back to normal. You may also return to where you started from or you may not choice is yours.

I couldn't be more vague I know. At least it's spoiler free. I could go into greater detail but won't. The actual story though the details are what draw you in and make it particularly good, so how can I go about this? 

10 comments:

  1. The zombie bit sounds a bit like House of the Dead to me. I mean with the non-infectious mutated clones and all.

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  2. You need to do some drawings, photoshop some images together to make some graphics. Communicating your ideas is difficult and people respond better to visual information over text. I might do a demonstration on my blog now actually... ;)

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    1. very true, I've been trying to speed up paperwork so that I can show you the concept art and not have my idea stolen from right under me
      because I think you'd agree that would kind of suck

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  3. I've always liked dungeon crawlers by the way. This is interesting, however, I think zombies are over-done by now, don't emphasize on it too much, if you can't revolutionize it.

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    1. I'm using more as an environment setting / backdrop
      they're there to do with as you please, but they don't really hold any integral parts other than an occasional obstacle

      I originally meant for them to be regular people, just highly depressed where they would swarm you begging for death, but I haven't quite been able to do that
      and apparently people would rather see them mutated into some kind of monster than some depressed maniac

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  4. personally I hate surprises and adore spoilers...
    I'd suggest you plan your 'big reveals' for the story and how you'll place these in the game...so that completing a complex/difficult part of the game has it's own pay-off in terms of story

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    1. Lol, yeah like playing Alan Wake, "I found a page of the book a wrote and it said we'd just get to the bridge and hear the chainsaw." Okay, so I'm facing some kind of saw wielding menace... great. There he is... How is this scary again?

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  5. Sounds a little Mass Effect-y.

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  6. I like it. I'm a sucker for dungeon crawlers, so one with a good storyline will be a nice bonus

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  7. Awesome. Zombies are my favorite.

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